First strategy

Chapter 9 of 10 · 4 min

Early in the hand

Throw lone honours first: a single wind that is not yours, or a dragon you hold only one of. They are the hardest tiles to use.

Keep tiles from 3 to 7. A 5 can join three different runs, a 1 only one.

4 of Circles, 5 of Circles, 6 of Circles

Middle tiles join more runs, so they stay useful longer.

Building for fan

If most of your tiles are one suit, lean into it: mixed one suit is 3 fan by itself. Keep pairs of dragons and of your wind, because one more makes a pong worth 1 fan.

Staying safe

A tile someone has already thrown is safer to throw again, because nobody won on it then. When a player has shown three sets, they are close: throw safe tiles and give up a weak hand rather than deal in.

At Chicken, speed matters more than size. At 3 fan, a bigger hand is worth waiting for.

Quick check

Early in a hand, which is usually the best to throw?

Answer: A lone North wind that is not your seat. Right. A lone honour that is not yours is the hardest tile to use. The 5 can join many runs.

Next: Table words

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